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- # Messages file for Infocom
- # Copyright Bryan Scattergood (17-Aug-1993)
-
- # app.name is the name used to register with the task manager.
- # %s is replaced with the current game name.
-
- app.name: Infocom:%s
-
- # Menu specification. Order is important.
-
- menu.text: >Info,>Save, Justify, Quit
-
- # Save file type in hex. (By demand from comp.sys.acorn)
- # Need to change !Boot as well.
-
- save.type: 062
-
- # Font control
- #
- # 1 is used for main text, including user input.
- # 2 is used for the status line (in inverse video).
- # 3, 4 and 5 are variants on 1 used for various headings.
- # 6 is used when a fixed width font is required.
- # The fixed width fonts (2 and 6) are aligned using the bounding box
- # of font 2, and so font 6 should be 'smaller' than font 2.
- # Fonts 2 and 6 need not be fixed width, but the display is prettier
- # if they are.
-
- # The point sizes are given as y size, optionally followed by the x size.
-
- font.1: Trinity.Medium 13
- font.2: Corpus.Medium 12 10
- font.3: Trinity.Medium.Italic 12 13
- font.4: Trinity.Medium 13
- font.5: Trinity.Medium.Italic 12 13
- font.6: Corpus.Bold 12 10
-
- # Screen geometry in characters
- # Note that some games (Trinity and Bureaucracy for example) need about
- # 62 columns across the window or they refuse to run.
- # (Trinity just fails, but Bureaucracy gives an error message.)
- # If these are not present, the size is controlled by the template file.
- # The character width is taken from font 2.
-
- width.chars: 77
- height.chars: 21
-